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1. Looking to learn nullsec survival and PVP? Then join OUCH! - in Alliance and Corporation Recruitment Center [original thread]
Having run a couple of private classes for OUCH in the past, I've always been impressed by the friendly and positive attitude of both their members and teachers. If you're looking for a training corp with a structured with a proven approach to te...
- by Azual Skoll - at 2013.01.14 21:09:00
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2. Sticky:Veto Corp Presents - Eve London - Saturday, September 29th, 2012 - in Out of Game Events and Gatherings [original thread]
Why not - count me in! (Assuming I manage to find my way there without getting lost, that is)
- by Azual Skoll - at 2012.09.26 23:27:00
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3. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Bloutok wrote: Fine, Make the ham drake better. By making tracking enhancers/computers affect missile range, that's exactly what they're doing. HAM drakes with Javelins (which will have no speed penalty) and a couple of TEs/TCs should hit ou...
- by Azual Skoll - at 2012.09.19 17:25:00
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4. The Tuskers -- Why? Lowsec Piracy - in Alliance and Corporation Recruitment Center [original thread]
Dan Carter Murray wrote: Azual Skoll wrote: Sorry about your gang Dan. If you'd like to get revenge, you know where we live. we fly with 3-4 pilots my friend sadly, we cannot match the 12+ We generally don't have anything like those ...
- by Azual Skoll - at 2012.08.19 23:36:00
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5. The Tuskers -- Why? Lowsec Piracy - in Alliance and Corporation Recruitment Center [original thread]
Sorry about your gang Dan. If you'd like to get revenge, you know where we live.
- by Azual Skoll - at 2012.08.19 23:23:00
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6. [Winter] More Combat Frigates! - in Player Features and Ideas Discussion [original thread]
Assuming for a moment frigate logistics is what we're considering, there are a couple of a pretty big problems to consider. What exactly does a logistics frigate rep? If it's repping cruisers or larger then there's no real advantage over a logist...
- by Azual Skoll - at 2012.08.16 17:42:00
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7. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Surely if you're concerned about not being able to add sufficient allies to match your aggressor's numbers, you could simply recruit willing participants into your corp or alliance rather than use the ally system? Sure, fewer people will be willin...
- by Azual Skoll - at 2012.06.12 21:13:00
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8. Sticky:Armor / shield rig changes for Inferno - in Player Features and Ideas Discussion [original thread]
I understand what you're trying to do, but I don't think this will achieve it. The problem with active tanking in PVP is that it doesn't scale. In any fight larger than 5 or so ships per side, an active tank simply can't repair enough to make any...
- by Azual Skoll - at 2012.04.23 17:41:00
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9. Afterburner Skill change much needed. - in Player Features and Ideas Discussion [original thread]
Definitely a good idea. I've known people go so far as seriously recommending newer players with AB 5 pod themselves in a non-updated clone just to get rid of the skill! Not all skills should be beneficial in all circumstances, but a skill which i...
- by Azual Skoll - at 2012.02.27 17:27:00
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10. [Proposal] Remove Self-Destruct while engaged in combat - in Assembly Hall [original thread]
The danger or removing self destruct entirely is that it would become a very effective griefing tool - tackle something (but don't kill it), and simply hold them there for as long as you wish. Particularly in combat involving hisec aggression mech...
- by Azual Skoll - at 2012.02.10 17:56:00
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11. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
The changes are a good start, but if implemented as they are I'm concerned Assault Frigates will be quite significantly overpowered in a solo or small gang environment. Right now, AFs are already quite effective in this environment, but are of li...
- by Azual Skoll - at 2012.01.05 19:15:00
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12. [Proposal] Have the "Fit Ship" option inculde rigs again - in Assembly Hall [original thread]
Definitely supported!
- by Azual Skoll - at 2011.10.25 07:45:00
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13. ***R-V-B -- The MOST active PVP corp in EVE - in Alliance and Corporation Recruitment Center [original thread]
Confirming that RvB is an awesome place to get some non-stop, low-key PVP!
- by Azual Skoll - at 2011.09.06 16:41:00
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14. [CSM] November 2010 Prioritization Crowdsourcing - in Assembly Hall [original thread]
Azual Skoll,7,8,10,25,41,62,59,131,135,197,199
- by Azual Skoll - at 2010.11.15 19:04:00
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15. CSM5 - TeaDaze - in Jita Park Speakers Corner [original thread]
Edited by: Azual Skoll on 06/05/2010 19:16:51 I cannot possibly vote for Teadaze! Ever since he was elected to CSM4 he has spent so much of his time on it he seems to hardly ever have time to PVP with us anymore! On a serious note, the amoun...
- by Azual Skoll - at 2010.05.06 19:16:00
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16. [Proposal] View fittings without having to be in the ship - in Assembly Hall [original thread]
It's a small thing, but it would make a big difference. Definitely supported! ______________________________________ Azual Skoll - Agony Unleashed PvP-Uni Admin
- by Azual Skoll - at 2010.03.30 21:37:00
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17. [Proposal] Local change - in Assembly Hall [original thread]
Supported! Showing count just not the characters etc sounds like a good solution personally, but any change being looked at would be welcome. I don't actually believe the current intel tools would be all that insufficient without local - since i...
- by Azual Skoll - at 2009.12.19 15:16:00
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18. [Proposal] Require 24 Hour Vote to Disband Alliance - in Assembly Hall [original thread]
Supporting this ______________________________________ Azual Skoll - Agony Unleashed PvP-Uni Admin
- by Azual Skoll - at 2009.11.02 13:58:00
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19. Make a 0 and a O look different in UI - in Player Features and Ideas Discussion [original thread]
Definitely has my support! /signed ______________________________________ Azual Skoll - Agony Unleashed PvP-Uni Admin
- by Azual Skoll - at 2009.10.16 23:02:00
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20. Help! I need somebody! - in Warfare & Tactics [original thread]
Edited by: Azual Skoll on 27/12/2008 00:25:50 Quest probes are for finding exploration sites, as are all the probes geared towards a specific sensor type (corresponds to the signature type of the site). For recon probing, you want to use sca...
- by Azual Skoll - at 2008.12.27 00:25:00
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